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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_FILTERNODED2D1_H_
#define MOZILLA_GFX_FILTERNODED2D1_H_
#include "2D.h"
#include "Filters.h"
#include <vector>
#include <windows.h>
#include <d2d1_1.h>
#include <cguid.h>
namespace mozilla {
namespace gfx {
class FilterNodeD2D1 : public FilterNode {
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeD2D1, override)
static already_AddRefed<FilterNode> Create(ID2D1DeviceContext* aDC,
FilterType aType);
FilterNodeD2D1(ID2D1Effect* aEffect, FilterType aType)
: mEffect(aEffect), mType(aType) {
InitUnmappedProperties();
}
virtual FilterBackend GetBackendType() { return FILTER_BACKEND_DIRECT2D1_1; }
virtual void SetInput(uint32_t aIndex, SourceSurface* aSurface);
virtual void SetInput(uint32_t aIndex, FilterNode* aFilter);
virtual void SetAttribute(uint32_t aIndex, uint32_t aValue);
virtual void SetAttribute(uint32_t aIndex, Float aValue);
virtual void SetAttribute(uint32_t aIndex, const Point& aValue);
virtual void SetAttribute(uint32_t aIndex, const Matrix5x4& aValue);
virtual void SetAttribute(uint32_t aIndex, const Point3D& aValue);
virtual void SetAttribute(uint32_t aIndex, const Size& aValue);
virtual void SetAttribute(uint32_t aIndex, const IntSize& aValue);
virtual void SetAttribute(uint32_t aIndex, const DeviceColor& aValue);
virtual void SetAttribute(uint32_t aIndex, const Rect& aValue);
virtual void SetAttribute(uint32_t aIndex, const IntRect& aValue);
virtual void SetAttribute(uint32_t aIndex, bool aValue);
virtual void SetAttribute(uint32_t aIndex, const Float* aValues,
uint32_t aSize);
virtual void SetAttribute(uint32_t aIndex, const IntPoint& aValue);
virtual void SetAttribute(uint32_t aIndex, const Matrix& aValue);
// Called by DrawTarget before it draws our OutputEffect, and recursively
// by the filter nodes that have this filter as one of their inputs. This
// gives us a chance to convert any input surfaces to the target format for
// the DrawTarget that we will draw to.
virtual void WillDraw(DrawTarget* aDT);
virtual ID2D1Effect* MainEffect() { return mEffect.get(); }
virtual ID2D1Effect* InputEffect() { return mEffect.get(); }
virtual ID2D1Effect* OutputEffect() { return mEffect.get(); }
protected:
friend class DrawTargetD2D1;
friend class DrawTargetD2D;
void InitUnmappedProperties();
RefPtr<ID2D1Effect> mEffect;
std::vector<RefPtr<FilterNodeD2D1>> mInputFilters;
std::vector<RefPtr<SourceSurface>> mInputSurfaces;
FilterType mType;
private:
using FilterNode::SetAttribute;
using FilterNode::SetInput;
};
// Both ConvolveMatrix and Lighting filters have an interaction of edge mode and
// source rect that is a bit tricky with D2D1 effects. We want the edge mode to
// only apply outside of the render rect. So if our input surface or filter is
// smaller than the render rect, we need to add transparency around it until we
// reach the edges of the render rect, and only then do any repeating or edge
// duplicating. Unfortunately, the border effect does not have a render rect
// attribute - it only looks at the output rect of its input filter or
// surface. So we use our custom ExtendInput effect to adjust the output rect of
// our input. All of this is only necessary when our edge mode is not
// EDGE_MODE_NONE, so we update the filter chain dynamically in UpdateChain().
class FilterNodeRenderRectD2D1 : public FilterNodeD2D1 {
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeRenderRectD2D1, override)
FilterNodeRenderRectD2D1(ID2D1DeviceContext* aDC, FilterType aType);
void SetInput(uint32_t aIndex, FilterNode* aFilter) override;
protected:
virtual void UpdateChain() = 0;
void UpdateRenderRect();
RefPtr<ID2D1Effect> mExtendInputEffect;
RefPtr<ID2D1Effect> mBorderEffect;
IntRect mRenderRect;
};
class FilterNodeLightingD2D1 : public FilterNodeRenderRectD2D1 {
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeLightingD2D1, override)
FilterNodeLightingD2D1(ID2D1DeviceContext* aDC, FilterType aType);
void SetAttribute(uint32_t aIndex, const Float aValue) override;
void SetAttribute(uint32_t aIndex, const IntRect& aValue) override;
void SetAttribute(uint32_t aIndex, const DeviceColor& aValue) override;
ID2D1Effect* InputEffect() override;
private:
void UpdateChain() override;
};
class FilterNodeConvolveD2D1 : public FilterNodeRenderRectD2D1 {
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeConvolveD2D1, override)
explicit FilterNodeConvolveD2D1(ID2D1DeviceContext* aDC);
void SetAttribute(uint32_t aIndex, uint32_t aValue) override;
void SetAttribute(uint32_t aIndex, const IntSize& aValue) override;
void SetAttribute(uint32_t aIndex, const IntPoint& aValue) override;
void SetAttribute(uint32_t aIndex, const IntRect& aValue) override;
ID2D1Effect* InputEffect() override;
private:
using FilterNode::SetAttribute;
using FilterNode::SetInput;
void UpdateChain() override;
void UpdateOffset();
ConvolveMatrixEdgeMode mEdgeMode;
IntPoint mTarget;
IntSize mKernelSize;
};
class FilterNodeOpacityD2D1 : public FilterNodeD2D1 {
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeOpacityD2D1, override)
FilterNodeOpacityD2D1(ID2D1Effect* aEffect, FilterType aType)
: FilterNodeD2D1(aEffect, aType) {}
void SetAttribute(uint32_t aIndex, Float aValue) override;
};
class FilterNodeExtendInputAdapterD2D1 : public FilterNodeD2D1 {
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeExtendInputAdapterD2D1,
override)
FilterNodeExtendInputAdapterD2D1(ID2D1DeviceContext* aDC,
FilterNodeD2D1* aFilterNode,
FilterType aType);
ID2D1Effect* InputEffect() override { return mExtendInputEffect.get(); }
ID2D1Effect* OutputEffect() override {
return mWrappedFilterNode->OutputEffect();
}
private:
RefPtr<FilterNodeD2D1> mWrappedFilterNode;
RefPtr<ID2D1Effect> mExtendInputEffect;
};
class FilterNodePremultiplyAdapterD2D1 : public FilterNodeD2D1 {
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodePremultiplyAdapterD2D1,
override)
FilterNodePremultiplyAdapterD2D1(ID2D1DeviceContext* aDC,
FilterNodeD2D1* aFilterNode,
FilterType aType);
ID2D1Effect* InputEffect() override { return mPrePremultiplyEffect.get(); }
ID2D1Effect* OutputEffect() override {
return mPostUnpremultiplyEffect.get();
}
private:
RefPtr<ID2D1Effect> mPrePremultiplyEffect;
RefPtr<ID2D1Effect> mPostUnpremultiplyEffect;
};
} // namespace gfx
} // namespace mozilla
#endif