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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "RenderPipeline.h"
#include "Device.h"
#include "mozilla/dom/WebGPUBinding.h"
namespace mozilla::webgpu {
GPU_IMPL_CYCLE_COLLECTION(RenderPipeline, mParent)
GPU_IMPL_JS_WRAP(RenderPipeline)
RenderPipeline::RenderPipeline(Device* const aParent, RawId aId)
: ObjectBase(aParent->GetChild(), aId,
ffi::wgpu_client_drop_render_pipeline),
ChildOf(aParent) {}
RenderPipeline::~RenderPipeline() = default;
already_AddRefed<BindGroupLayout> RenderPipeline::GetBindGroupLayout(
uint32_t aIndex) const {
const RawId bglId = ffi::wgpu_client_render_pipeline_get_bind_group_layout(
GetClient(), mParent->GetId(), GetId(), aIndex);
RefPtr<BindGroupLayout> object = new BindGroupLayout(mParent, bglId);
return object.forget();
}
} // namespace mozilla::webgpu