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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_RenderBundle_H_
#define GPU_RenderBundle_H_
#include "CanvasContext.h"
#include "ObjectModel.h"
#include "nsWrapperCache.h"
namespace mozilla::webgpu {
class Device;
class RenderBundle final : public nsWrapperCache,
public ObjectBase,
public ChildOf<Device> {
public:
GPU_DECL_CYCLE_COLLECTION(RenderBundle)
GPU_DECL_JS_WRAP(RenderBundle)
RenderBundle(Device* const aParent, RawId aId,
CanvasContextArray&& aCanvasContexts);
mozilla::Span<const WeakPtr<CanvasContext>> GetCanvasContexts() const {
return mUsedCanvasContexts;
}
private:
virtual ~RenderBundle();
// The canvas contexts of any canvas textures used in this render bundle.
CanvasContextArray mUsedCanvasContexts;
};
} // namespace mozilla::webgpu
#endif // GPU_RenderBundle_H_