Source code

Revision control

Copy as Markdown

Other Tools

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_CommandBuffer_H_
#define GPU_CommandBuffer_H_
#include "ObjectModel.h"
#include "mozilla/Span.h"
#include "mozilla/WeakPtr.h"
#include "mozilla/webgpu/WebGPUTypes.h"
#include "nsTArrayForwardDeclare.h"
#include "nsWrapperCache.h"
namespace mozilla::webgpu {
class CanvasContext;
class CommandEncoder;
class Device;
class ExternalTexture;
class CommandBuffer final : public nsWrapperCache,
public ObjectBase,
public ChildOf<Device> {
public:
GPU_DECL_CYCLE_COLLECTION(CommandBuffer)
GPU_DECL_JS_WRAP(CommandBuffer)
CommandBuffer(Device* const aParent, RawId aId,
nsTArray<WeakPtr<CanvasContext>>&& aPresentationContexts,
nsTArray<RefPtr<ExternalTexture>>&& aExternalTextures);
Span<const RefPtr<ExternalTexture>> GetExternalTextures() const {
return mExternalTextures;
}
RawId Commit();
private:
virtual ~CommandBuffer();
const nsTArray<WeakPtr<CanvasContext>> mPresentationContexts;
// List of external textures used in this command buffer.
nsTArray<RefPtr<ExternalTexture>> mExternalTextures;
};
} // namespace mozilla::webgpu
#endif // GPU_CommandBuffer_H_