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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
#ifndef GPU_BindGroup_H_
#define GPU_BindGroup_H_
#include "CanvasContext.h"
#include "ObjectModel.h"
#include "mozilla/Span.h"
#include "mozilla/webgpu/WebGPUTypes.h"
#include "nsTArrayForwardDeclare.h"
#include "nsWrapperCache.h"
namespace mozilla::webgpu {
class Device;
class ExternalTexture;
class BindGroup final : public nsWrapperCache,
public ObjectBase,
public ChildOf<Device> {
public:
GPU_DECL_CYCLE_COLLECTION(BindGroup)
GPU_DECL_JS_WRAP(BindGroup)
BindGroup(Device* const aParent, RawId aId,
CanvasContextArray&& aCanvasContexts,
nsTArray<RefPtr<ExternalTexture>>&& aExternalTextures);
mozilla::Span<const WeakPtr<CanvasContext>> GetCanvasContexts() const {
return mUsedCanvasContexts;
}
mozilla::Span<const RefPtr<ExternalTexture>> GetExternalTextures() const {
return mExternalTextures;
}
private:
virtual ~BindGroup();
// The canvas contexts of any canvas textures used in this bind group.
CanvasContextArray mUsedCanvasContexts;
// List of external textures used in this bind group.
nsTArray<RefPtr<ExternalTexture>> mExternalTextures;
};
} // namespace mozilla::webgpu
#endif // GPU_BindGroup_H_