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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
varying vec4 color;
void main (void)
{
vec2 b = vec2(53.0, 139.0);
vec3 a = vec3(13.0, b);
float gray;
if( (a[0] == 13.0) && (a[1] == 53.0) && (a[2] == 139.0) )
gray=1.0;
else gray=0.0;
color = vec4(gray, gray, gray, 1.0);
gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}